Sunday, May 24, 2026

The Chronicle, Session 3

New Allies, Well Met

The last ships of the season came through the mist-choked waters beneath the cliffs of Bryn Celli, bearing with them three strangers: Tyrm, Bran, and Saya’da. Though unfamiliar with the town and its dour folk, the three had traveled together for some time already, bound by circumstance and whatever rough trust adventurers place in one another. They disembarked knowing full well what the season meant: only an occasional, rare vessel was likely to brave these waters again before winter’s end. Whatever fate awaited them in this bleak northern land, they were committed.

The townsfolk greeted them with cold stares and guarded silence. Yet as they passed near the well by the south gate, an old woman resting there raised her head and called to them. It was Nerys the Seer, her clouded eyes strangely intent despite her frailty. Without introduction she urged them to seek out Aera of the Ashen Oak at the druid grove west of town. Work awaited them there, she said — and perhaps companions as well.

Bran, ever eager to make a favorable impression upon gods and mortals alike, offered the old seer a small carved rune marked with the image of a goat and gave her his blessing. Nerys accepted it with gratitude. Saya’da merely urged the others onward with impatience.

Passing through Bryn Celli and out by the north gate, the newcomers followed the western road toward the grove beneath the ancient oaks. There, under the watchful gaze of Aera of the Ashen Oak, the two bands of adventurers finally met.

The original company had already been speaking with the druidess regarding the restless spirit of Eilleann. As the newcomers approached, they overheard enough of the conversation to quickly understand the matter at hand. Aera spoke solemnly of an ancient rite of release — one not performed in living memory. To calm the dead girl’s spirit permanently, her name must be spoken, an item belonging to her placed over the site of her murder, and a vow sworn that her killer would face judgment, whether by mortal hands or the gods themselves.

The ritual, Aera warned, would take several uninterrupted minutes to complete. If the one performing it were harmed or distracted, the rite would fail and must begin anew.

Worse still, Eilleann’s spirit could not be slain by ordinary steel. Only silver or enchanted weapons could wound her, and even then only briefly delay her wrath. The ritual itself was the only true means of putting her to rest. Tori volunteered to perform the rite while the others defended her.

Aera explained that the local smith could silver their weapons for little more than the value of the silver itself — enough to coat blades and arrowheads for a handful of strikes.

At this point, the newcomers introduced themselves...

Tyrm stood silently for much of it, staring vacantly as though only half aware of the conversation. Cire, naturally wary of strangers and reliant upon the judgment of trusted companions, greeted the newcomers cautiously. Kildun's unusual height was quickly noticed, leading to an exchange of "short" jokes and puns.

Saya’da remained mostly silent, watching.

At last Bran introduced himself properly, offering his services so long as all could work together as equals. He mentioned that Nerys had directed them here and had even foretold another company of adventurers.

This seemed enough for Tori and Cire. Cire clasped Bran’s hand warmly in welcome. Bran, for his part, promised he would be “high risk, but give potentially alarming returns.”

Kildun appeared openly relieved to see additional warriors among the newcomers and welcomed them readily. Saya’da smiled faintly but said nothing.

Tyrm, meanwhile, spotted a gap in the trees where sunlight pierced the grove canopy. Without explanation he wandered away from the conversation entirely and stood basking in the light.

Not long after, Tori began quietly speaking with her fox totem spirit — invisible to everyone else.

With hours remaining before midnight, the newly joined company set out to prepare. Tori inquired whether holy water might aid them against Eilleann’s spirit, and Aera admitted it could perhaps prove useful. Tyrm questioned the certainty of Brion’s guilt, forcing the others to admit that despite rumor and suspicion, they possessed no true proof. Discussion turned to the clues they had uncovered thus far and to darker possibilities — particularly the rumors surrounding the missing ranger Rhodric and whispers of lycanthropy in the region.

The party resolved to continue their investigation before nightfall. Tyrm simply turned and began walking off, apparently assuming the others would follow him, or simply not caring. Fortunately, they did.

Before leaving the grove, Bran paused to offer an earnest — if deeply awkward — prayer to Ullr:

“Oh great Ullr,
Grant me success in this upcoming endeavor,
Which I assure you is extremely important,
And not at all a poorly thought-out scheme involving strangers’ coin.
Bless my aim — metaphorically or otherwise —
Though preferably literally, if there’s any archery involved.
Guide my steps as you guide… skis?
Yes — like skis upon the fresh powder of destiny.”

The company’s first stop was the smithy, where silver could be applied to weapons and ammunition alike. Several members also purchased permanently silvered arms, unwilling to rely solely upon temporary coatings.

Thereafter the investigation resumed in earnest.

When Tyrm noticed several idle youths loitering in the streets, he approached them directly despite his almost supernatural lack of social grace. The boys mocked him openly for his odd mannerisms and unsettling demeanor, but Tyrm appeared either oblivious or unconcerned by the insults.

Cire eventually intervened, flipping one of the boys a silver coin. The change in attitude was immediate. The youths admitted they had known Brion and went so far as to accuse him of Eilleann’s murder outright. None had witnessed the deed, but all claimed they knew the sort of person Brion truly was. Yet fear and shame had kept them silent — none willing to confront Eilleann’s grieving parents with what they suspected.

Elsewhere, Galenos had returned to the Sheep’s Rest for drink and warmth, soon joined by Cire. Tyrm instead headed for the docks accompanied by Kildun, Saya’da, and Tori. There they questioned local fishermen as the men cleaned nets and boats after the day’s labor.

The conversation quickly descended into comedy as Tyrm attempted diplomacy. Saya’da attempted to salvage matters by falsely claiming Brion owed her money, but the fishermen saw through the lie at once and laughed openly. Even so, the men shared what little they knew. Brion had often kept company with two wastrels named Lonan and Lachlann — “toadies,” in the fishermen’s words — though the dockworkers knew little more than that.

By evening the scattered groups reconvened at the Sheep’s Rest before continuing to question Torla Red-Hand. She confirmed that Lonan and Lachlann had indeed been among Brion’s closest companions and described them as layabouts frequently found wasting time in the streets. Tyrm immediately recognized the description as the very youths they had already questioned.

Torla also revealed the names of Brion’s parents, Onchu and Dairine, and directed the party toward their small home on the east side of town.

Having obtained this information, Tyrm walked away again without explanation. Kildun, increasingly fascinated by the strange man, followed after him. Galenos settled the tavern tab while Cire departed separately to speak once more with Nerys.

The company divided into three groups.

Tyrm and Kildun confronted Lonan and Lachlann again. The boys initially laughed, admitting they had earlier sent Tyrm wandering on a fool’s errand. Yet with the towering Kildun looming silently behind him, the humor quickly faded from their faces. This time the youths admitted openly that they had been Brion’s friends and confirmed much of what the party already knew concerning the night Brion and Eilleann disappeared.

When the boys attempted to leave, Tyrm laid hands upon their shoulders to stop them. They jerked free in alarm and fled down the street.

Afterward, Tyrm turned to Kildun and spoke in ancient Hyperborean, catching the necromancer very much by surprise.

Meanwhile Bran, Saya’da, and Galenos visited the home of Brion’s parents. Bran politely knocked, and after a long hesitation a weary, hollow-eyed woman answered the door. She confirmed she was Brion’s mother but insisted she had not seen her son since his disappearance and knew nothing of his whereabouts.

Bran attempted gently to press for more information, but fear hung thick within the cramped house. A harsh male voice barked from somewhere deeper inside, and the woman hurriedly explained she needed to prepare supper for her husband. Though Saya’da was clearly displeased, the group eventually relented and withdrew.

At the well, Cire and Tori found Nerys once again seated in quiet contemplation. Sadly, the old seer had no fresh visions to offer them. The voices, she explained, did not answer questions on command. Still, she confessed that before Brion vanished she had sensed darkness clinging to him — the same darkness she had once perceived upon his father. She had tried warning Brion’s mother, but the woman refused to listen.

Cire spoke of their intention to perform the rite for Eilleann and asked whether naming Brion specifically during the vow might matter. Nerys could offer no certainty.

As dusk deepened, the scattered companions reunited near the home of Brion’s parents. Tyrm questioned Kildun regarding lycanthropes, but the necromancer knew little beyond common tales and rumor. He did, however, remind the others of the troubling stories surrounding the missing ranger Rhodric.

Suspicion and unease thickened around the company as they circled the narrow row houses in search of another entrance. At the end of the row, between the houses and outer palisade, they discovered a cramped alleyway behind the dwellings.

And there, approaching quietly through the gloom, they heard voices from within:

A man shouting in anger.

And a woman pleading desperately for peace...

Wednesday, May 20, 2026

Brandulfr (Bran)

Brandulfr, commonly known as Bran
Class: Runegraver
Heritage: Viking
Origin: New Vinland

Tyrm

Tyrm
Class: Warlock
Heritage: Oon
Origin: City of Khromarium

Saya'da

Saya'da
Class: Berserker
Heritage: Yakut
Origin: Plain of Leng

Galenos

Galenos
Class: Cataphract
Heritage: Kimmerian
Origin: The Fields of Vol

Cire Leachim

Cire Leachim
Class: Legerdemainist
Heritage: Half-blood Pict
Origin: City-State of Khromarium

Kildun Graax

Kildun Graax
Class: Necromancer
Heritage: Hyperborean
Origin: City-State of Khromarium

Reltoria (Tori)

Reltoria, commonly known as Tori
Class: Shamaness
Heritage: Mixed
Origin: Gal City

The Chronicle, Session 2

The Spider and the Treasure

In less than a minute, the fight with the giant spider was over. The party was incredibly lucky: no one bitten, no one poisoned. As they caught their breath and recovered ammunition from the field, Cire started looking around for the spider's lair. The others quickly joined him in this search.

And they found it: a massive web strung across multiple trees in a large copse, not far from where they had been ambushed. And beneath that web, the wealth of several fallen adventurers, victims of the spider's predation.

Returning to Bryn Celli, the party rested for the night. The next day, they spent time upgrading their gear and talking with the same folks who had got them started: Torla Red-Hand, innkeeper of the Sheep's Rest inn, and Old Nerys, seeress at the town well.

They were eventually directed to Eilleann's parents, who were of course the ones to originally put out the call for help in locating their missing daughter. Torla accompanied the party, to provide an introduction, which was critical: the parents initially had no interest in talking to outsiders, but Torla convinced them to give the party a chance. The group then told of what they had found, and presented the copper ring they had taken from Eilleann's neck. This broke the dam, and the parents then shared everything they remembered about the night that Eilleann had disappeared.

The group learned that it was not only Eilleann, but her suitor, Brion, who was missing. The two young adults had been seeing each other for a long time. Their relationship was stormy, many times seemingly over, but they always got back together.

Now... who knew? They had disappeared on a night like many others, with the two of them heading up to the Trysting Glade to spend some time together. Young couples had been doing this for generations, so it was no strange thing. And in fact there were known to be others up there on that night, but no one admitted to knowing anything about what might have happened.

The party resolved to search for possible witnesses and interview them, as well as Brion's parents. But first, believing that the spirit haunting the glade was that of Eilleann, they decided to seek out Aera of the Ashen Oak, the head druidess of the nearby grove. From her, they hoped to learn more about the spirit, what type it might be, and how dangerous, and most importantly, how to put her to rest.

Tuesday, May 19, 2026

The Chronicle, Session 1

The Party

  • Reltoria (Tori): Common heritage, shamaness, from Gal City
  • Kildun Graax: Hyperborean, necromancer, from the city of Khromarium
  • Cire Leachim: Half-blood Pict, legerdemainist, from Khromarium
  • Galenos: Kimmerian, cataphract, from the Fields of Vol.

Initial NPCs

  • Old Nerys, herbalist, witch, and seer. Often found sitting near the town well, people-watching and offering her services to any brave enough to ask.
  • Torla Red-Hand, innkeeper and owner of the Sheep's Rest, the main inn of Bryn Celli.

The Adventure

The party arrived at Bryn Celli via ship, the cog known as the Sidhe Wind. Walking up from the docks, they passed through the gate and started walking around. People were business-like, at best: the merchants would deal with them, but no one was willing to talk about local rumors, and running conversations would go silent as the party approached.

The party did note that local prices for common goods and equipment were higher than expected. Perhaps the merchants were subtly price-gouging them?

In the square, they met Old Nerys sitting by the main well, who addressed them as they were passing by. From her, they heard the rumor about The Beast of Hollow Cairn. Tori gave Nerys a silver coin for the info, and Nerys then added a rumor about Lovers' Lament.

Nerys also directed them to Sheep's Rest inn, and its owner Torla Red-Hand, for more info. Kildun slipped Nerys a gold coin because she reminded him of his mother.

They went to Sheep's Rest inn, met Torla. From her they received more rumors about both Hollow Cairn and Lovers' Lament. She directed to Dafydd Barrow-born, the town's grave digger.

Went to speak with Dafydd, in the graveyard just northwest of town, and learned some more about Lovers' Lament and the missing girl, Eilleann. He said that he'd gone to check it himself but was chased away by a ghost. He believed it was the spirit of Eilleann, come to "steal his soul".

The party decided to go to the Trysting Grove to investigate the disturbed soil. Found the grove easily enough, no encounters on the way. Investigating the area, they quickly found the disturbed earth at the base of the old oak. Also discovered some footprints heading northwest away from the area. Dug into the earth, found a young woman's body about two weeks dead (coincides with Eilleann's disappearance).

Noticed neck bruises: evidence that she had been strangled. She also had a leather thong around her neck, with a man-sized copper ring on it. Cire took the ring as evidence. They re-buried the body and tried to cover the smell so it wouldn't be disturbed by animals.

The party then followed the footprints in the dried mud, out to a different path than the one by which they had entered the grove. The footprints disappeared as the ground hardened, making tracking impossible. They continued along that path north for a short distance, and encountered a giant spider that ambushed them from above!

The Chronicle, Session 3

New Allies, Well Met The last ships of the season came through the mist-choked waters beneath the cliffs of Bryn Celli, bearing with them th...